Master of Arts (MA) in Game Development
- San Francisco, Estados Unidos de América
- Online
Máster en Humanidades (MA)
DURACIÓN
4 semestres
IDIOMAS
Inglés
PASO
Tiempo completo
PLAZO DE SOLICITUD
FECHA DE INICIO MÁS TEMPRANA
Jan 2026
TASAS DE MATRÍCULA
USD 1615 *
FORMATO DE ESTUDIO
La educación a distancia, En el campus
* per unit for international students / USD 1,407 per unit for domestic students
El programa de Maestría en Desarrollo de Juegos permite a los estudiantes avanzar en sus carreras al sintetizar los fundamentos del arte y el diseño tradicionales con las tecnologías innovadoras de hoy. Los estudiantes preparan su conjunto de habilidades profesionales a través de prototipos prácticos de la mecánica del juego y la creación de arte, seguido de la creación de un portafolio de proyecto final con calidad industrial.
Caminos
- Interés profesional en el modelado de personajes para juegos
- Interés profesional en arte conceptual para juegos
- Interés profesional en modelado ambiental para juegos
- Interés profesional en diseño de juegos
Graduate students will meet the following student performance criteria:
Visual Communication
- Critically evaluate the aesthetics, meaning, and effect of imagery
- Utilice medios apropiados para comunicar ideas durante todo el proceso de diseño.
Technology
- Demonstrate mastery of the tools and technology related to the area of specialty
Critical Thinking and Problem Solving
- Research and generate workable solutions under a deadline
Professional Readiness
- Produzca un portafolio coherente o un carrete de demostración diseñado para reflejar los objetivos profesionales.
Specialty Skills: Game & Level Design
- Comunicar ideas abstractas de teoría de juegos utilizando documentos de diseño de juegos y mapas 2D.
- Create playable games with 3D technology
Specialty Skills: Character Modeling
- Sculpt, model and texture forms in 3-dimensions that demonstrate a thorough understanding of human and zoological anatomy
- Traducir investigaciones visuales y referencias para crear personajes en 3D.
Specialty Skills: Environment Modeling
- Esculpe, modela, texturiza y ilumina formas en 3 dimensiones que demuestran una comprensión profunda de las formas orgánicas, arquitectónicas e industriales.
- Traducir investigaciones visuales y referencias para crear entornos 3D.
Specialty Skills: Concept
- Follow an industry-standard process, from thumbnails through final render to generate concept designs
- Aplicar la investigación visual al arte conceptual.
- Demonstrate an understanding of movement, proportion, and functionality of designs through effective orthographic or perspective drawings
Academy of Art University Learning Outcomes
Graduates of the Academy of Art University will demonstrate the ability to:
- Produce a body of work suitable for seeking professional opportunities in their chosen field of art and design.
- Solve creative problems within their field of art and design, including research and synthesis of technical, aesthetic, and conceptual knowledge.
- Communicate their ideas professionally and connect with their intended audience using visual, oral, and written presentation skills relevant to their field.
- Execute technical, aesthetic, and conceptual decisions based on an understanding of art and design principles.
- Evaluate work in their field, including their own work, using professional terminology.
- Recognize the influence of major cultural and aesthetic trends, both historical and contemporary, on art and design products.
- Learn the professional skills and behaviors necessary to compete in the global marketplace for art and design.
Academy of Art University offers some of the best training and hands-on experience to help you excel in your future game development careers. We pride ourselves in doing an exceptional job designing programs that equip aspiring professionals with a comprehensive toolbox of marketable skills that lead to success in the industry.
Our Game Development course teaches the skills necessary to succeed in exciting careers in game design, concept art, UI/UX design, animation, technical art, and emerging technologies like augmented reality and virtual reality.
3D Character Artist
Bring characters to life as a 3D character modeler. You’ll build complex character models, and organic meshes, and work across teams to rig, light, texture, and animate your creations.
3D Environment Modeler
Bring video game environments to life with your 3D modeling techniques. Add color, texture, shaders, and lighting to give the environment a finished look.
Animation VFX
Animation and Visual Effects give a game its personality. The most well-designed and crafted character doesn’t come to life until someone makes them move and gives them some personality. Visual Effects, such as fire, laser blasts, and warp gates, grab the player and transport them to another world altogether.
Character Concept Artist
Design and create the characters for interactive games. You’ll imagine the visual look of interactive characters with contextual details to bring them to life.
Environment Concept Artist
Combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.
Game/Level Designer
Balance gameplay elements to keep games engaging. You will also improve systems, contribute to features, and participate in testing to create immersive worlds and evoke emotions.
Gameplay Programmer
Gameplay programmers are the heart of any game. Your job will be to bring the game to life by implementing the core gameplay mechanics. You'll work very close with designers to build the game itself.
Systems Programmer
Systems programmers build the engine technology that runs the games. As a systems programmer, your code will power the backend of the engine and enable the creativity of the team. Graphics, networking, file systems, physics systems, and other core systems fall under this domain.
Tools Programmer
Tools programmers are the unsung heroes of the games industry. Your job is to enable the other developers to build the gameplay. You will create map editors, write plug-ins, and build custom tools to enable the designer's creativity.
UX/UI Designer
Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.
Unit Requirements
| Major | 33 |
|---|---|
| Graduate Liberal Arts | 3 |
| Total | 36 |
Degree Requirements
- Successful completion of Final Portfolio Review
- A minimum grade of C in all required 36 units
- GPA mínimo acumulativo de 2.0 y el siguiente requisito de estudio académico:
- 1 Art Historical Awareness & Aesthetic Sensitivity course
Curriculum
Semester 1
- GAM 601: Elementos de los videojuegos (principal)
- GAM 602: Principios de diseño de juegos (principal)
- GAM 605: Scripting para videojuegos 1 (principal)
Semester 2
- GAM 606: Desarrollo rápido de juegos (principal)
- GAM 608: Bootcamp de dibujo para juegos: La figura humana (especialidad)
- GAM 655: Secuencias de comandos para los juegos 2 (principal)
Semester 3
- ANM 623: 3D Modeling & Animation 1 (Maya) (Major)
- GAM 607: Diseño de niveles de acción, aventura y juegos de rol (principal)
- GLA 623: Historia y Técnicas de Juegos (Graduado en Artes Liberales)
Semester 4
- GAM 651: Desarrollo de prototipos de juegos (especialidad)
- GAM 778: Prácticas profesionales y cartera para desarrolladores de juegos (especialidad)
- IXD 606: User Experience Design (Major)


